KFB COMBAT ARENA 5A {{ ladeText }}
KayfaBizarro
Combat Arena · Card Runner
{{ pop }}
Pop
{{ combo }}
AREA
MOTIF
FB
CAMERA
{{ bilanz }} {{ torText }}
PRÜFBLATT MASTERPLAN §5 · C1–C12 · SPRINT v3 · C13/C14/C16
{{ bilanz }}
{{ torText }}
{{ r.glyph }} {{ r.id }}
{{ r.text }} {{ r.wert }} {{ r.meta }}
○ heißt: das Modul, das diesen Boden erfüllt, ist noch nicht gebaut — der fällige Slice steht daneben. Ein grüner Boden ohne Modul wäre die stille Fehlerklasse, gegen die dieser Katalog gebaut ist.
WIRT · ZEILEN
{{ l }}
{{ countdown }}
{{ ruestenText }}
{{ ausgangKicker }}
{{ ausgangTitel }}
{{ k.name }}
Settings
×
Camera tilt
{{ tiltText }}
Flat reads as a stage, steep as a table. Negative goes under the card — that is where the back is.
Background · duo-tone
{{ p.name }}
Two tones per fluid, drifting field plus dot screen. »Random« redraws on every card change — from the seeded RNG, not from chance.
Sound
{{ soundLabel }}
Sound waits for the first gesture — browser rule, not a choice.
Enemy size
{{ mm.name }}
Original is the default: one global factor ×0.490 for every body, so the pack keeps its own spread (measured 1.40 / 0.82 / 0.80 u against FB 1.20). Height and Body* are the superseded experiments — each normalised per model and flattened that spread.
Inspector
{{ w.name }}
Werkstatt ↗